![]() ![]() He also noted that players will be able to switch between both characters on the fly ala Day of the Tentacle.Įlsewhere in Broken Age news, Wesley Crusher himself, Wil Wheaton, has been added to the cast as Curtis the Lumberjack, a prototype character initially cut, then added back in due to popular demand. "They're both about these young kids trying to take control of their lives," Schafer explained. ![]() The ship's AI likes Shay, and maybe even loves him, but is fiercely overprotective of him, so he attempts to override it and go on adventures, danger be damned! ![]() In the futuristic section we have Shay, a profoundly lonely boy living on his own in an escape pod that his parents set him up in before their world was destroyed. Now she's trying to take control over her fate by hunting the beast down. Supposedly her death will save the village, but she decides to fight the monster and runs away. In the more fantasy-based cloud city we have Vella, a pre-teen girl who's been chosen as a sacrifice to a giant monster. īroken Age will be split between two characters, each in their own world facing parallel stories. The reveal was made at VGX today where Double Fine head honcho Tim Schafer debuted some gameplay footage. Perhaps that's less of a problem on big TVs (PS3/4) and big PC monitors.Broken Age will co-star Elijah Wood as Shay, the male lead of the game's futuristic portion. Might be something to add to that Etiquette 101 thread - it's a "screen locked" game (as was their Gauntlet take) so it helps if people are willing to either speed up, slow down, or pull back a little bit so everyone has a proper view of the action and their character, so to speak, and doesn't get stuck on something in the environment. YouTube Video: HELLDIVERS - Duo Commando + Recoilless Rifle Views: 934 I really like teams of two it's probably my favorite room size as larger rooms often make missions too easy. A couple times last night I basically got cramped into a screen corner (with a player on the far side not willing to move back a bit so I could get a better view). Here's a duo run I did with a buddy of mine. :)Įspecially on later difficulty planet missions, you're not safe, no matter how far a camera view lets you see.Īs a Vita player, I've certainly got the tiniest, shortest camera view range of any Helldivers platforms. That's what gets Helldivers the "hardcore" label in my book. On camera views, definitely keep in mind that sometimes alien monsters spawn out from beneath the ground, or teleport next to you from out of nowhere or rain down from the sky, or they charge at you so fast or leap at you from so far, you barely have time to react. There're enemies here with great range, than can shot you from outside your screen (but you can dodge easily, still, you can't find them and kill them before they shoot in a large group and defending something).įor local players, I'd never complain about it, as at least the comunication is much better and present. When it doesn't happen, it looks like the camera is another enemy to the group, as it limits your vision, hence your reaction time as well. I guess it wouldn't hurt if the camera could zoom out a little, allowing the group to have some better view. ![]() Still, it's hard because it limits the view too much, and well, you'll be using ranged combat all the time. Giving advantage to online groups over local groups wouldn't be fair. Or someone could be collecting samples alone, etc.īut I understand the design choice. If the group can't manage to decide where to go, you usually lose time by not moving anywhere, so it slows things down for many groups, specially if there's a newbie there that can't keep up.Īlso, people would like to be able to split and make objectives at the same time, would speed up the game. Originally posted by IImayneII:And I'm pretty happy it's everybody on one screen to be honest.It's a design that people usually don't like for online games, specially when playing with random people. Helldivers is an isometric co-op shooter that favors challenge and strategy over all else, and despite a lack of variety is extremely satisfying when played. ![]()
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